Hotfix 13.0.1 released!
Posted on April 15th, 2026 09:15 AM EST
we have just released Hotfix 13.0.1 with the following changes:
Changed: Transmission Pole recipe ingredients were reduced by 2 Iron Bars and 4 Copper Wiring and increased by 1 Basic Circuit.
Changed: Waste Filter recipe ingredients were reduced by 4 Steel Bars and increased by 4 Basic Circuits.
Changed: Oil Refinery recipe ingredients were reduced by 4 Iron Pipes and increased by 4 Basic Circuits.
Changed: Pump Jack recipe ingredients were reduced by 2 Pistons and increased by 2 Basic Circuits.
Changed: Electric Machinist Table recipe ingredients were reduced by 4 Steel Bars and increased by 4 Basic Circuits.
Changed: Electric Machinist Table, Oil Refinery and Pump Jack now require Basic Circuits as maintenance parts.
Changed: Wool Yarn recipe ingredients were reduced by 1 Shorn Wool.
Fixed: Crafting an Electronics Assembly required plastic as an ingredient.
Fixed: Fish Stew wasn't affected by the Stew Gourmand talent.
Fixed: Deconstructing multiple blocks at once with the hammer did not fire the "Construct or Deconstruct" trigger.
Improved: Settlements now also have jurisdiction for the "Reputation Transfer" trigger when the target of the reputation is a deed or picture within the influence of the settlement. Priorly, settlements only had jurisdiction for reputation granted by their citizens.
Fixed: The "Focused Workflow" talent was only visually reducing craft time.
Fixed: Talents that alter the power consumption of a work table could erroneously do so multiple times.
Fixed: The "Natural Fibers" and "Modern Materials" talents were erroneously providing resource cost reduction for all Tailoring recipes instead of the intended craft time reduction.
Fixed: The "Concrete Applications" and "Set in Stone" talents were accidentially switched in their progression position.
Fixed: The talent descriptions of "Logger's Luck" and "Bright Applications" were inaccurate.
Fixed: Passive outdoor decorations like fountains and statues failed to register as outdoor furniture, unless they were picked up and placed again after initial placement or an active decoration was placed nearby.
Fixed: Positions above the topmost solid block were not recognized as outdoor room, preventing open-air and rooftop decorations to count towards the outdoor room.
Fixed: Daisy, Lupine, Tulip and Rose were not affected by gathering level.
Improved: Flowers now have the "Petals" tag.
Fixed: An exploit allowing to multi-place a structure with the hammer despite not having sufficient materials to do so.
Fixed: An issue that could cause the hammer to lose the ability to multi-deconstruct blocks.
Fixed: When attempting to fell a tree that cannot be felled due to a law with a wood cutting machine no error message was displayed and the wood cutting machine could get stuck in its animation.
Fixed: When using the claim tool instead of the map edit mode, a deed created by a claim stake from a parent settlement but located in a child settlement could not be expanded with claim papers of the parent settlement.
Improved: Pipes now support multi-placement with the hammer.
Improved: The form selection when holding a hammer no longer automatically adjusts based on the amount of blocks currently held but instead remembers the last selection of the player.
Added: Hovering the star cost of a specialty now shows a tooltip providing an explanatory breakdown of the cost.
Fixed: Specialties that weren't yet unlocked by reading their skill scroll displayed a wrong star cost when the config variable "CostPerAdditionalSpecialty" was set.
Fixed: After sorting an inventory or moving items from or to it with hotkeys it was possible for an inventory slot in that inventory to display a wrong item that cannot be interacted with.
Fixed: When opening more than one container in the void storage without closing the void storage window in between, all containers opened after the first would display white tiles instead of the contained items.
Fixed: When moving a broken item, its red highlight could disappear.
Fixed: When moving an item with a durability bar, the bar could blink.
Improved: While deconstructing multiple blocks with the hammer, error messages (like the amount of blocks to be removed exceeding the space in the carry slot) are now displayed dynamically on screen, removing the necessity to attempt the deconstruction to be made aware of a problem.
Improved: The form selection menu for the hammer no longer displays the block form indicator when holding no block or a block that doesn't have block forms.
Fixed: The wood cutting attachment for the Steam tractor could produce logs that cannot be picked up due to being too large.
Fixed: Steam tractors could "wobble" when cutting trees with the wood cutting attachment.
Improved: Non-refundable specialties added by mods no longer increase the additional cost per specialty when the config variable "CostPerAdditionalSpecialty" is set.
Fixed: World migrations triggered by a change in mods could lead to corruption of the savegame, preventing the server to boot after its next restart. Servers affected by this issue unfortunately need to restore a backup from before the world migration, as the save corruption is irrecoverable.
Improved: Servers using a localization other than english will no longer fail to boot with an error when a custom ecopedia file is present, but no translation file for it. (Thanks to @bushusuperstar)
Balance.eco.template
Changed: "RetroactiveExperienceRate" config variable now defaults to 12, providing a player that joins after the start of the server an amount of experience equivalent to the experience they would have gained if they had joined at server start and not had either food or housing bonus since then.