Blog, page 15
Version 0.8.1.1 released!
April 9th, 2019 02:31 PM ESTWe have released patch 0.8.1.1 with the following fixes and improvements:Fixes Fixed elevators to be usable again. Fixed allocate and tax in the [...]
Version 0.8.0.7 released!
March 13th, 2019 06:42 AM ESTWe have released patch 0.8.0.7 with the following fixes and improvements:Fixes:* Fixes memory leak that was crashing servers* Fixes Sweeping hands [...]
Version 0.8.0.6 released!
March 12th, 2019 06:08 AM ESTWe have released patch 0.8.0.6 with the following fixes and improvements:Features* Added new GI quality setting levels.Localization* Revised existing [...]
Version 0.8.0.4 released!
February 27th, 2019 10:20 AM ESTWe have released patch 0.8.0.4 with the following fixes and improvements:Fixes: Fixed zero tax display in transfer UI. Fixed world leader removal from [...]
Eco 8.0, Early-Access Anniversary Update. Biggest Yet
February 22nd, 2019 10:36 PM ESTAfter many long months of work, Eco 8.0 is released! We’ve got a ton of new stuff in this update, resulting in a very different feel to the game [...]
Version 0.8.0.3 released!
February 15th, 2019 05:53 AM ESTWe have released patch 0.8.0.3 with the following fixes and improvements:Fixes: Fixed contract payment issue (source user hadn't access to escrow [...]
Version 0.8.0.2 released!
February 13th, 2019 01:00 PM ESTWe have released patch 0.8.0.2 with the following fixes and improvements:Fixes: tweaking for view distance and chunk loading fixed completed tutorials [...]
Version 0.8.0.1 released!
February 11th, 2019 05:36 AM ESTWe have released patch 7.8.9 with the following fixes and improvements:Fixes: vehicles crossing 0-coordinate should behave less obstinate fixed some [...]
The Big Eco Game Event
January 24th, 2019 05:23 AM ESTFellow Eco-Players,the Big Eco Game community event with Jeff Grubb and friends started this night.They're playing through Eco 8.0 all month long with [...]
Eco ranked #1 game of 2018 by Venture Beat's Jeff Grubb
January 21st, 2019 07:04 PM ESTWe're blown away, it's so great to see people 'get' what we're going for with the game, and this is just the beginning, still in Early Access, so much [...]