Blog, page 16
Developer Stream on February 21th (2pm PST): Constitutions
February 19th, 2020 05:13 PM ESTAs we are approaching release, the first of a series of livestreams about the upcoming Update 9.0 will start this Friday, 2pm Pacific Time (23:00...
Version 0.8.3.3 released!
February 10th, 2020 11:34 AM ESTWe have released Patch 0.8.3.3 with the following small hotfixes: Bugfixes Fixed an issue with money transfers not working if some accounts...
Version 0.8.3.1 released!
December 17th, 2019 04:59 PM ESTWe have released patch 0.8.3.1 with the following fixes: Fixes: Using specific markup on signs and vehicle license plates can no longer...
Version 0.8.3.0 released!
August 28th, 2019 02:48 AM ESTToday we are releasing Update 8.3.0, an update that was entirely focused on internal changes in order to improve performance short and long term....
Version 0.8.2.0 released!
June 19th, 2019 03:08 AM ESTVivox Proximity voice chat We added Vivox proximity voice chat to the game. Now you can talk with your fellow citizens about the latest news, in...
World Environment Day Sale
June 5th, 2019 04:11 PM ESTHey everyone, for the first time ever, Eco is on sale in Steam. Get your 10% discount while the sale lasts!
Towns, Nations, and United Nations: Multiple Governments in Eco
May 24th, 2019 05:59 PM ESTFeedback Wanted We’re exploring ideas about how to bring multiple levels of government to Eco, and how their growing and combining would work...
Mining with Realism - Wet and Dry Tailings
May 14th, 2019 06:59 PM ESTHey folks, this week I wanted to show you the fancy new mining system we’re creating in Eco: There are now three steps in...
The Design Pillars of Eco
April 30th, 2019 03:39 PM ESTThis week I’d like to dive into the core of Eco’s design a bit, and talk about the principles that guide the design and development of the game....
Version 0.8.1.4 released!
April 24th, 2019 12:41 AM ESTWe have released patch 0.8.1.4 with the following fixes and improvements: Fixes Fixed issue with elevator UI can't be opened (holding...