Blog, page 17

Find our latest news and updates here. Feel free to add comment.

Version 0.8.1.1 released!

April 9th, 2019 02:31 PM EST

We have released patch 0.8.1.1 with the following fixes and improvements: Fixes Fixed elevators to be usable again. Fixed allocate and...

Version 0.8.0.7 released!

March 13th, 2019 06:42 AM EST

We have released patch 0.8.0.7 with the following fixes and improvements: Fixes: * Fixes memory leak that was crashing servers * Fixes...

Version 0.8.0.6 released!

March 12th, 2019 06:08 AM EST

We have released patch 0.8.0.6 with the following fixes and improvements: Features * Added new GI quality setting levels. Localization *...

Version 0.8.0.4 released!

February 27th, 2019 10:20 AM EST

We have released patch 0.8.0.4 with the following fixes and improvements: Fixes: Fixed zero tax display in transfer UI. Fixed world...

Eco 8.0, Early-Access Anniversary Update. Biggest Yet

February 22nd, 2019 10:36 PM EST

After many long months of work, Eco 8.0 is released! We’ve got a ton of new stuff in this update, resulting in a very different feel to the game...

Version 0.8.0.3 released!

February 15th, 2019 05:53 AM EST

We have released patch 0.8.0.3 with the following fixes and improvements: Fixes: Fixed contract payment issue (source user hadn't access to...

Version 0.8.0.2 released!

February 13th, 2019 01:00 PM EST

We have released patch 0.8.0.2 with the following fixes and improvements: Fixes: tweaking for view distance and chunk loading fixed...

Version 0.8.0.1 released!

February 11th, 2019 05:36 AM EST

We have released patch 7.8.9 with the following fixes and improvements: Fixes: vehicles crossing 0-coordinate should behave less obstinate...

The Big Eco Game Event

January 24th, 2019 05:23 AM EST

Fellow Eco-Players, the Big Eco Game community event with Jeff Grubb and friends started this night. They're playing through Eco 8.0 all month long...

Eco ranked #1 game of 2018 by Venture Beat's Jeff Grubb

January 21st, 2019 07:04 PM EST

We're blown away, it's so great to see people 'get' what we're going for with the game, and this is just the beginning, still in Early Access, so...