Blog, page 17
From Running a Government to Building One
April 16th, 2019 03:01 PM ESTHey all, for this Friday’s Eco Peak I wanted to talk about the new government system I’m working on for Eco 9.0. The high-level idea is that in...
The Eco Movement: The Eco Peaks Newsletter
April 12th, 2019 05:32 PM ESTIt’s been over one year since we launched Eco on Steam Early-Access, celebration! But in the long-game, it’s just the beginning. Eco: The...
Version 0.8.1.1 released!
April 9th, 2019 02:31 PM ESTWe have released patch 0.8.1.1 with the following fixes and improvements: Fixes Fixed elevators to be usable again. Fixed allocate and...
Version 0.8.0.7 released!
March 13th, 2019 06:42 AM ESTWe have released patch 0.8.0.7 with the following fixes and improvements: Fixes: * Fixes memory leak that was crashing servers * Fixes...
Version 0.8.0.6 released!
March 12th, 2019 06:08 AM ESTWe have released patch 0.8.0.6 with the following fixes and improvements: Features * Added new GI quality setting levels. Localization *...
Version 0.8.0.4 released!
February 27th, 2019 10:20 AM ESTWe have released patch 0.8.0.4 with the following fixes and improvements: Fixes: Fixed zero tax display in transfer UI. Fixed world...
Eco 8.0, Early-Access Anniversary Update. Biggest Yet
February 22nd, 2019 10:36 PM ESTAfter many long months of work, Eco 8.0 is released! We’ve got a ton of new stuff in this update, resulting in a very different feel to the game...
Version 0.8.0.3 released!
February 15th, 2019 05:53 AM ESTWe have released patch 0.8.0.3 with the following fixes and improvements: Fixes: Fixed contract payment issue (source user hadn't access to...
Version 0.8.0.2 released!
February 13th, 2019 01:00 PM ESTWe have released patch 0.8.0.2 with the following fixes and improvements: Fixes: tweaking for view distance and chunk loading fixed...
Version 0.8.0.1 released!
February 11th, 2019 05:36 AM ESTWe have released patch 7.8.9 with the following fixes and improvements: Fixes: vehicles crossing 0-coordinate should behave less obstinate...